23 changed files with 325 additions and 58 deletions
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5Packages/com.unity.postprocessing@3.2.2/.buginfo
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54Packages/com.unity.postprocessing@3.2.2/.gitattributes
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13Packages/com.unity.postprocessing@3.2.2/CHANGELOG.md
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6Packages/com.unity.postprocessing@3.2.2/PostProcessing/Editor/Effects/AmbientOcclusionEditor.cs
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6Packages/com.unity.postprocessing@3.2.2/PostProcessing/Editor/Effects/AutoExposureEditor.cs
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2Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/AmbientOcclusion.cs
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2Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/AutoExposure.cs
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99Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/MultiScaleVO.cs
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2Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Monitors/Monitor.cs
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6Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/PostProcessLayer.cs
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22Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Utils/RuntimeUtilities.cs
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8Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/ACES.hlsl
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52Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/API/WebGPU.hlsl
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7Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/API/WebGPU.hlsl.meta
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6Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Builtins/FinalPass.shader
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10Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Builtins/MultiScaleVODownsample1.compute
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10Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Builtins/MultiScaleVORender.compute
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59Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Builtins/MultiScaleVOUpsample.compute
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4Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Builtins/Uber.shader
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4Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Colors.hlsl
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2Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/StdLib.hlsl
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2Packages/com.unity.postprocessing@3.2.2/PostProcessing/Textures/Cubes/.gitignore
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2Packages/com.unity.postprocessing@3.2.2/package.json
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system: jira |
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server: jira.unity3d.com |
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issuetype: Bug |
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package: PostProcessing |
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project: PPB |
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* text=auto eol=lf |
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# Unity assets are always serialized using lf endings |
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LightingData.asset binary |
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*.unitypackage filter=lfs diff=lfs merge=lfs -text |
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*.[pP][sS][dD] filter=lfs diff=lfs merge=lfs -text |
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*.[jJ][pP][gG] filter=lfs diff=lfs merge=lfs -text |
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*.[pP][nN][gG] filter=lfs diff=lfs merge=lfs -text |
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*.[gG][iI][fF] filter=lfs diff=lfs merge=lfs -text |
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*.[bB][mM][pP] filter=lfs diff=lfs merge=lfs -text |
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*.[tT][gG][aA] filter=lfs diff=lfs merge=lfs -text |
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*.[tT][iI][fF] filter=lfs diff=lfs merge=lfs -text |
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*.[pP][iI][cC][tT] filter=lfs diff=lfs merge=lfs -text |
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*.[dD][dD][sS] filter=lfs diff=lfs merge=lfs -text |
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*.[aA][iI][fF][fF] filter=lfs diff=lfs merge=lfs -text |
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*.[aA][iI][fF] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][oO][dD] filter=lfs diff=lfs merge=lfs -text |
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*.[iI][tT][tT] filter=lfs diff=lfs merge=lfs -text |
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*.[sS]3[mM] filter=lfs diff=lfs merge=lfs -text |
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*.[xX][mM] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][oO][vV] filter=lfs diff=lfs merge=lfs -text |
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*.[aA][vV][iI] filter=lfs diff=lfs merge=lfs -text |
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*.[aA][sS][fF] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][pP][gG] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][pP][eE][gG] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][pP]4 filter=lfs diff=lfs merge=lfs -text |
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*.[fF][bB][xX] filter=lfs diff=lfs merge=lfs -text |
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*.[oO][bB][jJ] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][aA][xX] filter=lfs diff=lfs merge=lfs -text |
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*.[bB][lL][eE][nN][dD] filter=lfs diff=lfs merge=lfs -text |
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*.[dD][aA][eE] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][bB] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][aA] filter=lfs diff=lfs merge=lfs -text |
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*.3[dD][sS] filter=lfs diff=lfs merge=lfs -text |
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*.[dD][fF][xX] filter=lfs diff=lfs merge=lfs -text |
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*.[cC]4[dD] filter=lfs diff=lfs merge=lfs -text |
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*.[lL][wW][oO] filter=lfs diff=lfs merge=lfs -text |
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*.[lL][wW][oO]2 filter=lfs diff=lfs merge=lfs -text |
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*.[aA][bB][cC] filter=lfs diff=lfs merge=lfs -text |
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*.3[dD][mM] filter=lfs diff=lfs merge=lfs -text |
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*.[dD][lL][lL] filter=lfs diff=lfs merge=lfs -text |
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*.[pP][dD][bB] filter=lfs diff=lfs merge=lfs -text |
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*.[mM][dD][bB] filter=lfs diff=lfs merge=lfs -text |
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*.[zZ][iI][pP] filter=lfs diff=lfs merge=lfs -text |
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*.7[zZ] filter=lfs diff=lfs merge=lfs -text |
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*.[rR][aA][rR] filter=lfs diff=lfs merge=lfs -text |
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*.[tT][aA][rR] filter=lfs diff=lfs merge=lfs -text |
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#define UNITY_UV_STARTS_AT_TOP 1 |
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#define UNITY_REVERSED_Z 1 |
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#define UNITY_GATHER_SUPPORTED (SHADER_TARGET >= 50) |
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#define UNITY_CAN_READ_POSITION_IN_FRAGMENT_PROGRAM 1 |
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#define TEXTURE2D_SAMPLER2D(textureName, samplerName) Texture2D textureName; SamplerState samplerName |
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#define TEXTURE3D_SAMPLER3D(textureName, samplerName) Texture3D textureName; SamplerState samplerName |
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#define TEXTURE2D(textureName) Texture2D textureName |
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#define SAMPLER2D(samplerName) SamplerState samplerName |
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#define TEXTURE3D(textureName) Texture3D textureName |
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#define SAMPLER3D(samplerName) SamplerState samplerName |
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#define TEXTURE2D_ARGS(textureName, samplerName) Texture2D textureName, SamplerState samplerName |
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#define TEXTURE2D_PARAM(textureName, samplerName) textureName, samplerName |
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#define TEXTURE3D_ARGS(textureName, samplerName) Texture3D textureName, SamplerState samplerName |
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#define TEXTURE3D_PARAM(textureName, samplerName) textureName, samplerName |
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#define SAMPLE_TEXTURE2D(textureName, samplerName, coord2) textureName.Sample(samplerName, coord2) |
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#define SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod) textureName.SampleLevel(samplerName, coord2, lod) |
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#define SAMPLE_TEXTURE3D(textureName, samplerName, coord3) textureName.Sample(samplerName, coord3) |
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#define LOAD_TEXTURE2D(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, 0)) |
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#define LOAD_TEXTURE2D_LOD(textureName, texelSize, icoord2) textureName.Load(int3(icoord2, lod)) |
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#define GATHER_TEXTURE2D(textureName, samplerName, coord2) textureName.Gather(samplerName, coord2) |
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#define GATHER_RED_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherRed(samplerName, coord2) |
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#define GATHER_GREEN_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherGreen(samplerName, coord2) |
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#define GATHER_BLUE_TEXTURE2D(textureName, samplerName, coord2) textureName.GatherBlue(samplerName, coord2) |
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#define SAMPLE_DEPTH_TEXTURE(textureName, samplerName, coord2) SAMPLE_TEXTURE2D(textureName, samplerName, coord2).r |
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#define SAMPLE_DEPTH_TEXTURE_LOD(textureName, samplerName, coord2, lod) SAMPLE_TEXTURE2D_LOD(textureName, samplerName, coord2, lod).r |
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#define UNITY_BRANCH [branch] |
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#define UNITY_FLATTEN [flatten] |
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#define UNITY_UNROLL [unroll] |
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#define UNITY_LOOP [loop] |
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#define UNITY_FASTOPT [fastopt] |
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#define CBUFFER_START(name) cbuffer name { |
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#define CBUFFER_END }; |
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#if UNITY_GATHER_SUPPORTED |
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#define FXAA_HLSL_5 1 |
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#define SMAA_HLSL_4_1 1 |
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#else |
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#define FXAA_HLSL_4 1 |
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#define SMAA_HLSL_4 1 |
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#endif |
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fileFormatVersion: 2 |
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guid: 9597bf0cd70376447ace14a366b40fe8 |
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ShaderIncludeImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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*.asset |
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*.asset.meta |
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