Browse Source

Fixed camera viewport getting double scaled. This gets us back on track again.

fsr2
Nico de Poel 3 years ago
parent
commit
f93e371c2c
  1. 3
      Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs

3
Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/SuperResolution.cs

@ -157,9 +157,8 @@ namespace UnityEngine.Rendering.PostProcessing
_maxRenderSize = new Vector2Int(maxRenderWidth, maxRenderHeight);
// Render to a smaller portion of the screen by manipulating the camera's viewport rect
var scaledRenderSize = GetScaledRenderSize(context.camera);
camera.aspect = (_displaySize.x * _originalRect.width) / (_displaySize.y * _originalRect.height);
camera.rect = new Rect(0, 0, _originalRect.width * scaledRenderSize.x / _displaySize.x, _originalRect.height * scaledRenderSize.y / _displaySize.y);
camera.rect = new Rect(0, 0, _originalRect.width * _maxRenderSize.x / _displaySize.x, _originalRect.height * _maxRenderSize.y / _displaySize.y);
}
public void ResetCameraViewport(PostProcessRenderContext context)

Loading…
Cancel
Save