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FSRTestPPV2
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Tree: 0f7baf0b52
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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60 Commits (0f7baf0b52ea2fc0e6799ca442f022117e859eb3)

Author SHA1 Message Date
Nico de Poel 05d00e0963 Use PP context source texture for FSR2 input color buffer
3 years ago
Nico de Poel 4982b959d5 Made a start on showing FSR2 parameters in the inspector
3 years ago
Nico de Poel 77c4cd4954 Removed duplicate camera jitter application, fixing the jitter issue from before.
Also cleaned up an unused render texture.
3 years ago
Nico de Poel 99cbc183f8 Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
Some issues with jittering still remain, but the basic functionality is there.
3 years ago
Nico de Poel 94d604ab6c Initial commit with clean version of PPV2 v3.2.2
3 years ago
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