Default Branch

multi-scaler

299200cb9c · Ported over jitter UV fixes from Snapdragon GitHub repo · Updated 1 year ago

Branches

armasr

dad922c338 · Swapped Luma and MotionVector outputs on the Reconstruct & Dilate pass, which fixes another apparent alignment issue on PS5 NGGC, causing the motion vectors to break occasionally when switching scaling ratios. · Updated 10 months ago

0
62
asr-console

3293533bf9 · Minor: print the ASR variant to the log when creating the context, makes for easier readback of the log · Updated 10 months ago

0
44
dec2024update

2afedcb836 · Renamed FSR 2.2 to 2.3 because that's what it's called now apparently · Updated 1 year ago

29
13
fsr2

7384b4486a · Fixed aspect ratio for dual-viewport setups · Updated 2 years ago

50
0
Included
fsr3

7b37a0fba1 · Correctly destroy resources when not in play mode · Updated 2 years ago

40
0
Included
fsr3.1

66e3842ebf · Fixed jitter being weirdly inverted, though in Isonzo the opposite is required. Strange. · Updated 10 months ago

0
64
master

f399aaee4f · Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes · Updated 2 years ago

119
0
Included
may2025update

9af43c4f85 · FSR 2.3.4/3.1.5 update · Updated 5 months ago

29
18
pssr

f3fcfec801 · Backported safety fixes from Isonzo · Updated 10 months ago

0
89
sgsr2_fs

299200cb9c · Ported over jitter UV fixes from Snapdragon GitHub repo · Updated 1 year ago

0
0
Included
stable

1e2e8b6a12 · Release FSR2 resources when it's not in use. This frees up VRAM but also ensures that the mipmap bias is undone when switching to another AA option. · Updated 3 years ago

84
0
Included