18 Commits (206d0dfd97a8a907b2c2d64629155f3b1a854d6c)

Author SHA1 Message Date
Nico de Poel 49a55498c4 Simplified prepare inputs shader by removing the conditionals and the entire constant buffer 1 year ago
Nico de Poel 010be580b9 Simplified prepare inputs shader and added a comment about the depth RT 1 year ago
Nico de Poel 2ecc2d54b9 - Use non-jittered camera projection matrix 1 year ago
Nico de Poel 8d973cf234 First working proof-of-concept implementation of PSSR 1 year ago
Nico de Poel 582cd80713 Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago
Nico de Poel 63d46a6c8e Imported FSR 3.1 implementation 2 years ago
Nico de Poel c66ab6136d Applied correct macros to input and output texture definitions for HDRP support 2 years ago
Nico de Poel a6b7b7235e Prevent Unity from treating shader include headers as native plugin code 2 years ago
Nico de Poel d1f207d691 Removed empty parantheses from macro definition, as it breaks the Unity 2020.1 shader compiler. 2 years ago
Nico de Poel c71e487b15 Updated SuperResolution shaders and code to FSR3 2 years ago
Nico de Poel f399aaee4f Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Nico de Poel 0b7ae8ac05 Disable plugin importer settings on all FSR2 header include files 3 years ago
Nico de Poel 7ba0dc48dc Updated shaders to FSR 2.2.1 3 years ago
Nico de Poel 9b140d20a3 Updated PPV2 code to version 3.3.0 3 years ago
Nico de Poel 6ecfb65943 Imported FSR2 shaders and core classes 3 years ago
Nico de Poel 94d604ab6c Initial commit with clean version of PPV2 v3.2.2 3 years ago