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Tree: 3ef31fac65
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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Commit Graph

6 Commits (3ef31fac65cb6269154332a733608cf1f9f1d8d6)

Author SHA1 Message Date
Nico de Poel 72df347315 Reworked 2-pass FS implementation to integrate more directly with the PPV2 framework, allowing for multi-target rendering using the fullscreen triangle blit, which eliminates the need for an extra blit at the end.
Also fixed a bug where the scale factor was inverted, which caused FS upscaling output to be blurry.
1 year ago
Nico de Poel d354d07d81 Added scaleRatio to unify the cbuffer definition for all shaders, including the fragment shader variant.
1 year ago
Nico de Poel c43c8d11f9 Reworked SGSR2 classes, moving more logic to the base class, and implemented clip-space delta matrix as well as the is-camera-still logic.
1 year ago
Nico de Poel d4c1d3f56e Made SGSR2 upscaler plugin abstract and split off 3-pass CS version into its own separate class
1 year ago
Nico de Poel 14fa1bc7d2 Initial port of SGSR2 2-pass compute shaders to HLSL (untested)
1 year ago
Nico de Poel 5646e0a325 Added PoC SGSR2 upscaler
1 year ago
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