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Tree: 415154ff54
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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2 Commits (415154ff54a7daf76e71dfb22301a80432b8c241)

Author SHA1 Message Date
Nico de Poel 6b590b64af Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks.
This gives more control to the application about how shaders are loaded/unloaded, and it fits in much more nicely with PPV2's resources.
2 years ago
Nico de Poel c71e487b15 Updated SuperResolution shaders and code to FSR3
2 years ago
Nico de Poel fe10480628 Refactored undo mipmap bias callback such that the RP integration does not need to maintain any bias offset state. Added NaN/Infinity check to the standard apply mipmap bias callback implementation.
3 years ago
Nico de Poel f35b63f292 Made undoing of mipmap bias a distinct separate callback, so that it can be overridden by client apps. Skip textures that don't have mipmaps and thus don't have any use for a mipmap bias.
3 years ago
Nico de Poel 6ecfb65943 Imported FSR2 shaders and core classes
3 years ago
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