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Tree: 56d0050a72
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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5 Commits (56d0050a72e9a97c9c08069b16bae0af5f767a40)

Author SHA1 Message Date
Nico de Poel c6c45fc2bc Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names.
3 years ago
Nico de Poel 70c7ea0e51 Restored compatibility with Unity versions older than 2021.2, which didn't have the LocalKeyword struct yet.
3 years ago
Nico de Poel 6504adeea6 Create temporary resources at actual render size, reducing VRAM usage when dynamic resolution is in effect.
3 years ago
Nico de Poel 79211d3dbb - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory.
- Changed the atomic counter from a temporary RT that gets reset every frame, to a permanent resource that gets set to 0 only on the first execution frame. Fixes auto-exposure causing a black screen on MacOS.
3 years ago
Nico de Poel 6ecfb65943 Imported FSR2 shaders and core classes
3 years ago
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