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Tree: 72df347315
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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Commit Graph

116 Commits (72df3473155066e5c2fc6f125566e0876ffb5112)

Author SHA1 Message Date
Nico de Poel 18e9781013 Added methods for manipulating camera viewport rect
3 years ago
Nico de Poel 05d00e0963 Use PP context source texture for FSR2 input color buffer
3 years ago
Nico de Poel 695c09e8ff Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
3 years ago
Nico de Poel 4982b959d5 Made a start on showing FSR2 parameters in the inspector
3 years ago
Nico de Poel 77c4cd4954 Removed duplicate camera jitter application, fixing the jitter issue from before.
Also cleaned up an unused render texture.
3 years ago
Nico de Poel 99cbc183f8 Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
Some issues with jittering still remain, but the basic functionality is there.
3 years ago
Nico de Poel 6ecfb65943 Imported FSR2 shaders and core classes
3 years ago
Nico de Poel 94d604ab6c Initial commit with clean version of PPV2 v3.2.2
3 years ago
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