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FSRTestPPV2
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Tree: 7b37a0fba1
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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9 Commits (7b37a0fba1e817994a65b1f2f7c02ccfc1c6bea6)

Author SHA1 Message Date
Nico de Poel c71e487b15 Updated SuperResolution shaders and code to FSR3
2 years ago
Nico de Poel 9b140d20a3 Updated PPV2 code to version 3.3.0
3 years ago
Nico de Poel 6eeb3f1f46 Added inspector fields for remaining properties
3 years ago
Nico de Poel 23d26aa84b Allow a choice for exposure value source: either auto-calculated from FSR2 or Unity, or a manual texture, or the default value.
3 years ago
Nico de Poel 397710f50f Added support for auto-transparency & composition
3 years ago
Nico de Poel 4982b959d5 Made a start on showing FSR2 parameters in the inspector
3 years ago
Nico de Poel 99cbc183f8 Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
Some issues with jittering still remain, but the basic functionality is there.
3 years ago
Nico de Poel 94d604ab6c Initial commit with clean version of PPV2 v3.2.2
3 years ago
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