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FSRTestPPV2
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104 Commits
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Tree: 9a80b0f1c0
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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8 Commits (9a80b0f1c0400e52894c9000fe401f322ff9bde1)

Author SHA1 Message Date
Nico de Poel 9a80b0f1c0 Some cleanup and reorganization
1 year ago
Nico de Poel 7f48d82c81 - Provide copies of depth and MVs ourselves, which ties in nicely with the mandatory Prepare Input copying.
- Made auto-keeping of copies internally by MFSR optional
- Added optional auto-reactive mask generation pass
1 year ago
Nico de Poel 010be580b9 Simplified prepare inputs shader and added a comment about the depth RT
1 year ago
Nico de Poel dc12bc4a45 Allow option flags to be set from Unity and set motion vector gamma to 1 by default
1 year ago
Nico de Poel 2ecc2d54b9 - Use non-jittered camera projection matrix
- Double checked jitter offset values
- Use prepared (i.e. copied) motion vector texture
1 year ago
Nico de Poel 8d973cf234 First working proof-of-concept implementation of PSSR
1 year ago
Nico de Poel 5646e0a325 Added PoC SGSR2 upscaler
1 year ago
Nico de Poel 8db82e664c Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
1 year ago
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