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FSRTestPPV2
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armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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7 Commits (d37752e4e9e56a46a01c8e2b7b2d05dacd52674a)

Author SHA1 Message Date
Nico de Poel 2e67acb859 Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain.
3 years ago
Nico de Poel 9b140d20a3 Updated PPV2 code to version 3.3.0
3 years ago
Nico de Poel c308726c1c Don't use FSR2 when in edit mode
3 years ago
Nico de Poel e9eb1f4e31 Implemented upscaling using FSR2. Currently only works when outputting directly to camera target.
3 years ago
Nico de Poel 99cbc183f8 Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
Some issues with jittering still remain, but the basic functionality is there.
3 years ago
Nico de Poel 94d604ab6c Initial commit with clean version of PPV2 v3.2.2
3 years ago
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