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FSRTestPPV2
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214 Commits
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135 MiB
Tree: f3fcfec801
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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Commit Graph

5 Commits (f3fcfec801e0528f7e2c000263489a36215d6bf7)

Author SHA1 Message Date
Nico de Poel 89269073f7 Removed random write requirement from all render textures that aren't used as UAV (i.e. are used as fragment render targets). Sort of makes GLES3 work, and might provide an appreciable overall efficiency boost as well.
10 months ago
Nico de Poel d088d440f5 Allow live switching between FP16 and FP32
11 months ago
Nico de Poel 6824f1f652 Enable FP16 (FFXM_HALF keyword) usage by default
11 months ago
Nico de Poel 3ef31fac65 Some cleanup and minor fixes
11 months ago
Nico de Poel 2a88584eb2 Added a quick and dirty upscaler integration and fixed global keyword creation
11 months ago
Nico de Poel 8db82e664c Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
1 year ago
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