Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel dad922c338 Swapped Luma and MotionVector outputs on the Reconstruct & Dilate pass, which fixes another apparent alignment issue on PS5 NGGC, causing the motion vectors to break occasionally when switching scaling ratios. 10 months ago
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Documentation~ Updated PPV2 code to version 3.3.0 3 years ago
PostProcessing Swapped Luma and MotionVector outputs on the Reconstruct & Dilate pass, which fixes another apparent alignment issue on PS5 NGGC, causing the motion vectors to break occasionally when switching scaling ratios. 10 months ago
Tests Initial commit with clean version of PPV2 v3.2.2 3 years ago
.buginfo Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
.gitattributes Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
.signature Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
CHANGELOG.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Tests.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json Removed .19f1 requirement from PPV2 package. Any Unity 2020.1 and up should be supported. 2 years ago
package.json.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago