Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 010be580b9 Simplified prepare inputs shader and added a comment about the depth RT 1 year ago
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PS5 Allow option flags to be set from Unity and set motion vector gamma to 1 by default 1 year ago
SGSR2 Added PoC SGSR2 upscaler 1 year ago
FSR2Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR2Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
PS5.meta First working proof-of-concept implementation of PSSR 1 year ago
PSSRUpscaler.cs Simplified prepare inputs shader and added a comment about the depth RT 1 year ago
PSSRUpscaler.cs.meta First working proof-of-concept implementation of PSSR 1 year ago
SGSR2.meta Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler.cs Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler.cs.meta Added PoC SGSR2 upscaler 1 year ago
Upscaler.cs First working proof-of-concept implementation of PSSR 1 year ago
Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago