Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0469bb921f Reverted use of CBUFFER_ macros, as it was breaking the shaders on Vulkan 1 year ago
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Shaders Reverted use of CBUFFER_ macros, as it was breaking the shaders on Vulkan 1 year ago
SGSR2.cs Reworked SGSR2 classes, moving more logic to the base class, and implemented clip-space delta matrix as well as the is-camera-still logic. 1 year ago
SGSR2.cs.meta Added PoC SGSR2 upscaler 1 year ago
Shaders.meta Added PoC SGSR2 upscaler 1 year ago