Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 090b9135e8 Reworked auto-exposure to use a double buffered render texture, which allows the smooth exposure transition logic to load a value that's guaranteed to be from the previous frame. Fixes artifacting and flickering issues caused by loading & storing to the same texture. 11 months ago
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Concrete Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props Initial commit with clean version of PPV2 v3.2.2 3 years ago
Wood Initial commit with clean version of PPV2 v3.2.2 3 years ago
Concrete.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Wood.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago