Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 090b9135e8 Reworked auto-exposure to use a double buffered render texture, which allows the smooth exposure transition logic to load a value that's guaranteed to be from the previous frame. Fixes artifacting and flickering issues caused by loading & storing to the same texture. 11 months ago
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CubeLutAssetFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetImporter.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetImporter.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
DefineSetter.cs Updated PPV2 code to version 3.3.0 3 years ago
DefineSetter.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ProfileFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ProfileFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ResourceAssetFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ResourceAssetFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
VolumeFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
VolumeFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago