Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0bbf0de336 Initialize PSSR plugin once in class constructor and don't bother cleaning up, since we can reuse the same shared resources for the duration of the application's lifetime. 1 year ago
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Construction_Light Initial commit with clean version of PPV2 v3.2.2 3 years ago
Hammer Initial commit with clean version of PPV2 v3.2.2 3 years ago
HardHat Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint Initial commit with clean version of PPV2 v3.2.2 3 years ago
Construction_Light.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Hammer.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
HardHat.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago