Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0bbf0de336 Initialize PSSR plugin once in class constructor and don't bother cleaning up, since we can reuse the same shared resources for the duration of the application's lifetime. 1 year ago
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OBS_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago