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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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105 Commits
12 Branches
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135 MiB
C# 100%
 
Tree: 0bbf0de336
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Editor
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Nico de Poel 0bbf0de336
Initialize PSSR plugin once in class constructor and don't bother cleaning up, since we can reuse the same shared resources for the duration of the application's lifetime.
1 year ago
..
ConvertToLog.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConvertToLog.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
CurveGrid.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
CurveGrid.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Trackball.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Trackball.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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