Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 0bbf0de336 Initialize PSSR plugin once in class constructor and don't bother cleaning up, since we can reuse the same shared resources for the duration of the application's lifetime. 1 year ago
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UnityPluginAPI Added PSSR plugin source 1 year ago
PSSRPlugin.vcxproj Added PSSR plugin source 1 year ago
PSSRPlugin.vcxproj.filters Added PSSR plugin source 1 year ago
common.h Added PSSR plugin source 1 year ago
mfsr.cpp Added PSSR plugin source 1 year ago
prx.cpp Added PSSR plugin source 1 year ago
psml.cpp Added PSSR plugin source 1 year ago
pssrplugin.cpp Some cleanup and reorganization 1 year ago