..
Attributes
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Effects
Fixed dynamic resolution scaling:
10 months ago
Monitors
Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
2 years ago
Utils
Merge branch 'master' into fsr2
2 years ago
Attributes.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Effects.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Monitors.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
ParameterOverride.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
ParameterOverride.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessBundle.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessBundle.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebug.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebug.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebugLayer.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebugLayer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectRenderer.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectRenderer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectSettings.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectSettings.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEvent.cs
Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
3 years ago
PostProcessEvent.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessLayer.cs
Fixed dynamic resolution scaling:
10 months ago
PostProcessLayer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessManager.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessManager.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessProfile.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessProfile.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessRenderContext.cs
Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
1 year ago
PostProcessRenderContext.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessResources.cs
Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device.
10 months ago
PostProcessResources.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessVolume.cs
Updated PPV2 code to version 3.3.0
3 years ago
PostProcessVolume.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Unity.Postprocessing.Runtime.asmdef
Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference
2 years ago
Unity.Postprocessing.Runtime.asmdef.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Utils.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago