Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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using UnityEngine.Rendering.PostProcessing;
namespace UnityEditor.Rendering.PostProcessing
{
[PostProcessEditor(typeof(LensDistortion))]
internal sealed class LensDistortionEditor : DefaultPostProcessEffectEditor
{
public override void OnInspectorGUI()
{
if (EditorUtilities.isVREnabled)
EditorGUILayout.HelpBox("Lens Distortion is available only for non-stereo cameras.", MessageType.Warning);
base.OnInspectorGUI();
}
}
}