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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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100 Commits
12 Branches
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135 MiB
C# 100%
 
Tree: 14fa1bc7d2
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2/Shaders
History
Nico de Poel 14fa1bc7d2
Initial port of SGSR2 2-pass compute shaders to HLSL (untested)
1 year ago
..
2_pass_cs Initial port of SGSR2 2-pass compute shaders to HLSL (untested) 1 year ago
3_pass_cs Consolidated SGSR2 shaders into single .compute files as there's not much point in using includes, and grouped them together into a 3-pass folder. This will make it easier to add the other variants later. 1 year ago
2_pass_cs.meta Initial port of SGSR2 2-pass compute shaders to HLSL (untested) 1 year ago
3_pass_cs.meta Consolidated SGSR2 shaders into single .compute files as there's not much point in using includes, and grouped them together into a 3-pass folder. This will make it easier to add the other variants later. 1 year ago
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