Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 1551a3ccf8 Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
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shaders Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_common.cginc Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_common.cginc.meta Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_fs.shader Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_fs.shader.meta Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept: 11 months ago
shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago