Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 16cf41493a Swapped the order of the render targets around for the depth clip pass. Fixes prepared input color being black in NGGC because... I don't know, probably an alignment issue of some sort? PS5 is being really stupid here. 10 months ago
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Materials Initial commit with clean version of PPV2 v3.2.2 3 years ago
Models Initial commit with clean version of PPV2 v3.2.2 3 years ago
Prefabs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures Initial commit with clean version of PPV2 v3.2.2 3 years ago
Materials.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Models.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Prefabs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago