Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 16cf41493a Swapped the order of the render targets around for the depth clip pass. Fixes prepared input color being black in NGGC because... I don't know, probably an alignment issue of some sort? PS5 is being really stupid here. 10 months ago
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CubeLutAssetFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetImporter.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetImporter.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
DefineSetter.cs Updated PPV2 code to version 3.3.0 3 years ago
DefineSetter.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ProfileFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ProfileFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ResourceAssetFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ResourceAssetFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
VolumeFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
VolumeFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago