Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 17eb3f7700 Cleaned up the dynamic resolution feature by allowing dynamic scale to be disabled on screen-space RTs and globally disabling dynamic res only once, after upscaling. 3 years ago
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AmbientOcclusion.cs Updated PPV2 code to version 3.3.1 3 years ago
AmbientOcclusion.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
AutoExposure.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
AutoExposure.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Bloom.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Bloom.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ChromaticAberration.cs Updated PPV2 code to version 3.3.0 3 years ago
ChromaticAberration.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ColorGrading.cs Updated PPV2 code to version 3.3.1 3 years ago
ColorGrading.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
DepthOfField.cs Set a default motion blending value on depth-of-field when FSR is active. Reduces jittering artifacts on DoF blur. 3 years ago
DepthOfField.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Dithering.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Dithering.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
FastApproximateAntialiasing.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
FastApproximateAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Fog.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Fog.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Grain.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Grain.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDistortion.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDistortion.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MotionBlur.cs Updated PPV2 code to version 3.3.0 3 years ago
MotionBlur.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MultiScaleVO.cs Updated PPV2 code to version 3.3.0 3 years ago
MultiScaleVO.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScalableAO.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScalableAO.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScreenSpaceReflections.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScreenSpaceReflections.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SubpixelMorphologicalAntialiasing.cs Updated PPV2 code to version 3.3.0 3 years ago
SubpixelMorphologicalAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SuperResolution.cs Fixed incorrect scaled render size during FSR dispatch because of course, global variables and side-effects are bad m'kay. 3 years ago
SuperResolution.cs.meta Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
TemporalAntialiasing.cs Updated PPV2 code to version 3.3.0 3 years ago
TemporalAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago