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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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110 Commits
12 Branches
0 Tags
135 MiB
C# 100%
 
Tree: 19b2969e58
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/SGSR2
History
Nico de Poel 19b2969e58
Added macros to change nearest-depth and depth-clipping logic based on whether the Unity graphics API uses reversed Z or not
1 year ago
..
Shaders Added macros to change nearest-depth and depth-clipping logic based on whether the Unity graphics API uses reversed Z or not 1 year ago
SGSR2.cs Renamed SGSR2 compute shader resources class, to allow an easier distinction between fragment and compute variants later on 1 year ago
SGSR2.cs.meta Added PoC SGSR2 upscaler 1 year ago
Shaders.meta Added PoC SGSR2 upscaler 1 year ago
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