Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel
1c599af0b6
Merge branch 'asr-console' into armasr
# Conflicts:
# Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR/Shaders/ffxm_fsr2_common.cginc
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11 months ago |
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2_pass_cs
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Ported over jitter UV fixes from Snapdragon GitHub repo
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1 year ago |
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2_pass_fs
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Ported over jitter UV fixes from Snapdragon GitHub repo
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1 year ago |
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3_pass_cs
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Ported over jitter UV fixes from Snapdragon GitHub repo
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1 year ago |
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2_pass_cs.meta
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Initial port of SGSR2 2-pass compute shaders to HLSL (untested)
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1 year ago |
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2_pass_fs.meta
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First import of GLSL fragment shaders plus some initial Unity shader setup
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1 year ago |
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3_pass_cs.meta
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Consolidated SGSR2 shaders into single .compute files as there's not much point in using includes, and grouped them together into a 3-pass folder. This will make it easier to add the other variants later.
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1 year ago |
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sgsr2_birp.hlsl
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Further tweaked motion vector processing, now the camera motion vectors from Unity produce an exact match with the auto-generated motion from the clip-delta matrix, in both D3D, Vulkan and OpenGL. It also makes sense with regards to the flipped Y-coordinate in screen space now. The final result looks good now too.
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1 year ago |
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sgsr2_birp.hlsl.meta
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Unity-fied all SGSR2 shaders by changing all texture declarations and accesses into TextureXR-style macros, with a shared BiRP definitions file.
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1 year ago |
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sgsr2_common.hlsl
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Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing.
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1 year ago |
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sgsr2_common.hlsl.meta
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Moved a bunch of common definitions and functions into a separate file
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1 year ago |
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sgsr2_hdrp.hlsl
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Further tweaked motion vector processing, now the camera motion vectors from Unity produce an exact match with the auto-generated motion from the clip-delta matrix, in both D3D, Vulkan and OpenGL. It also makes sense with regards to the flipped Y-coordinate in screen space now. The final result looks good now too.
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1 year ago |
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sgsr2_hdrp.hlsl.meta
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Added an untested and as of yet unused HDRP include file, just as an expression of what this file will look like for SRPs
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1 year ago |