Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 1e2e8b6a12 Release FSR2 resources when it's not in use. This frees up VRAM but also ensures that the mipmap bias is undone when switching to another AA option. 3 years ago
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ExampleAssets Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scenes Added script for debug display and input 3 years ago
Scripts Added script for debug display and input 3 years ago
ExampleAssets.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scenes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scripts.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago