Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 1e2e8b6a12 Release FSR2 resources when it's not in use. This frees up VRAM but also ensures that the mipmap bias is undone when switching to another AA option. 3 years ago
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Documentation~ Updated PPV2 code to version 3.3.0 3 years ago
PostProcessing Release FSR2 resources when it's not in use. This frees up VRAM but also ensures that the mipmap bias is undone when switching to another AA option. 3 years ago
Tests Initial commit with clean version of PPV2 v3.2.2 3 years ago
.signature Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md Updated PPV2 code to version 3.3.1 3 years ago
CHANGELOG.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Tests.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json Updated PPV2 code to version 3.3.1 3 years ago
package.json.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago