Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 206d0dfd97 Merge branch 'armasr' into pssr 10 months ago
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shaders Swapped Luma and MotionVector outputs on the Reconstruct & Dilate pass, which fixes another apparent alignment issue on PS5 NGGC, causing the motion vectors to break occasionally when switching scaling ratios. 10 months ago
ffxm_fsr2_common.cginc Added texture array support for inputs and outputs 10 months ago
ffxm_fsr2_common.cginc.meta Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_fragment_legacy.shader Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_fragment_legacy.shader.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_fragment_modern.shader Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_fragment_modern.shader.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
ffxm_fsr2_lock_legacy.compute Added some commented-out debug pragmas to the compute shaders 10 months ago
ffxm_fsr2_lock_legacy.compute.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_lock_modern.compute Added some commented-out debug pragmas to the compute shaders 10 months ago
ffxm_fsr2_lock_modern.compute.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
ffxm_fsr2_luma_pyramid_legacy.compute Added some commented-out debug pragmas to the compute shaders 10 months ago
ffxm_fsr2_luma_pyramid_legacy.compute.meta Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
ffxm_fsr2_luma_pyramid_modern.compute Simplified platform wave operation support check 10 months ago
ffxm_fsr2_luma_pyramid_modern.compute.meta Reworked ASR shaders for modern compilation on DX12, Vulkan, Metal, PS5 and Xbox Series: 10 months ago
shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago