Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 2323ae88d5 Refactored opaque-only color texture to be provided as a property, instead of as a function argument. This keeps the Render() method in line with all of the other effects. 3 years ago
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SampleScenePPV2_Profiles Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
SampleScenePPV2.unity Don't use FSR2 when in edit mode 3 years ago
SampleScenePPV2.unity.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SampleScenePPV2_Profiles.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago