Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 23d26aa84b Allow a choice for exposure value source: either auto-calculated from FSR2 or Unity, or a manual texture, or the default value. 3 years ago
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PostProcessingRuntimeTests.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessingRuntimeTests.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago