Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 2e67acb859 Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain. 3 years ago
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Materials Initial commit with clean version of PPV2 v3.2.2 3 years ago
Models Initial commit with clean version of PPV2 v3.2.2 3 years ago
Prefabs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures Initial commit with clean version of PPV2 v3.2.2 3 years ago
Materials.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Models.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Prefabs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago