Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 31eb875b79 Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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ConstructionLight_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConstructionLight_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConstructionLight_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConstructionLight_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago