Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel 31eb875b79 Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
..
OBS_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago