Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 31eb875b79 Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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CameraMover.cs Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
CameraMover.cs.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
DebugDumper.cs Updated namespaces now that FSR3 is in a separate sub-namespace. 2 years ago
DebugDumper.cs.meta Added script for debug display and input 3 years ago