Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 31eb875b79 Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
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CurveEditor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CurveEditor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
EditorUtilities.cs [PPV2] PPB-6 Disabled compute effects on WebGL and Android OpenGL (#7936) 3 years ago
EditorUtilities.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
GlobalSettings.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
GlobalSettings.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SerializedParameterOverride.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
SerializedParameterOverride.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Styling.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Styling.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago