Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 3293533bf9 Minor: print the ASR variant to the log when creating the context, makes for easier readback of the log 10 months ago
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Runtime Minor: print the ASR variant to the log when creating the context, makes for easier readback of the log 10 months ago
Shaders Bind new locks to the accumulate shader as a regular SRV (read-only), and clear the locks buffer ahead of time instead of at the end of the accumulate shader. This simplifies the shader binding setup, as well as being "more correct" because we're using a temporary RT for the locks buffer, meaning it makes no sense to clear it for the next frame. 10 months ago
Runtime.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
Shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago