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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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168 Commits
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135 MiB
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Tree: 3912c66b0d
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Assets/Scenes
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Nico de Poel 3912c66b0d
Bind new locks to the accumulate shader as a regular SRV (read-only), and clear the locks buffer ahead of time instead of at the end of the accumulate shader. This simplifies the shader binding setup, as well as being "more correct" because we're using a temporary RT for the locks buffer, meaning it makes no sense to clear it for the next frame.
10 months ago
..
SampleScenePPV2_Profiles Added script for debug display and input 3 years ago
SampleScenePPV2.unity Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
SampleScenePPV2.unity.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SampleScenePPV2_Profiles.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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