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Upscaling
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Bind new locks to the accumulate shader as a regular SRV (read-only), and clear the locks buffer ahead of time instead of at the end of the accumulate shader. This simplifies the shader binding setup, as well as being "more correct" because we're using a temporary RT for the locks buffer, meaning it makes no sense to clear it for the next frame.
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11 months ago |
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AmbientOcclusion.cs
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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AmbientOcclusion.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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AutoExposure.cs
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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AutoExposure.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Bloom.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Bloom.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ChromaticAberration.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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ChromaticAberration.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ColorGrading.cs
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Updated PPV2 code to version 3.3.1
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3 years ago |
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ColorGrading.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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DepthOfField.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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DepthOfField.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Dithering.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Dithering.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FastApproximateAntialiasing.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FastApproximateAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Fog.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Fog.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Grain.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Grain.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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LensDistortion.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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LensDistortion.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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MotionBlur.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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MotionBlur.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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MultiScaleVO.cs
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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MultiScaleVO.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScalableAO.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScalableAO.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScreenSpaceReflections.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ScreenSpaceReflections.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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SubpixelMorphologicalAntialiasing.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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SubpixelMorphologicalAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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TemporalAntialiasing.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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TemporalAntialiasing.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Upscaling.cs
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Allow live switching between FP16 and FP32
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11 months ago |
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Upscaling.cs.meta
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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Upscaling.meta
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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Vignette.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Vignette.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |