Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 3931c67a7e Fixed a memory leak on repeated destroy/create, as it turns out MFSR doesn't take ownership of the memory you allocate for it. You have to keep track of this and release it yourself. 1 year ago
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Shaders Added PoC SGSR2 upscaler 1 year ago
SGSR2.cs Added PoC SGSR2 upscaler 1 year ago
SGSR2.cs.meta Added PoC SGSR2 upscaler 1 year ago
Shaders.meta Added PoC SGSR2 upscaler 1 year ago