Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 3931c67a7e Fixed a memory leak on repeated destroy/create, as it turns out MFSR doesn't take ownership of the memory you allocate for it. You have to keep track of this and release it yourself. 1 year ago
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API Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Builtins Simplified prepare inputs shader by removing the conditionals and the entire constant buffer 1 year ago
Debug Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor Initial commit with clean version of PPV2 v3.2.2 3 years ago
ACES.hlsl Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
ACES.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
API.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Builtins.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Colors.hlsl Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Colors.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Debug.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Sampling.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Sampling.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
StdLib.hlsl Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
StdLib.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
xRLib.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
xRLib.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago