Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 3931c67a7e Fixed a memory leak on repeated destroy/create, as it turns out MFSR doesn't take ownership of the memory you allocate for it. You have to keep track of this and release it yourself. 1 year ago
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SpectralLut_BlueRed.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_BlueRed.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_GreenPurple.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_GreenPurple.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_PurpleGreen.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_PurpleGreen.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_RedBlue.tga Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLut_RedBlue.tga.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago