Home Explore Help
Sign In
ndepoel
/
FSRTestPPV2
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
95 Commits
12 Branches
0 Tags
135 MiB
C# 100%
 
Tree: 3ab97172e6
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '3ab97172e6'
${ noResults }
FSRTestPPV2/Assets
History
Nico de Poel 3ab97172e6
Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values
1 year ago
..
ExampleAssets Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scenes Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
Scripts Updated debug tools to allow A/B comparisons between upscalers 1 year ago
ExampleAssets.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scenes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scripts.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
Powered by Gitea Version: 1.14.1 Page: 58ms Template: 20ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3