Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel 3ae0a91944 Disable dynamic resolution on render targets created during and after FSR2 upscaling. 3 years ago
..
BlueNoise64px Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise256px Initial commit with clean version of PPV2 v3.2.2 3 years ago
Cubes Initial commit with clean version of PPV2 v3.2.2 3 years ago
LUTs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt Initial commit with clean version of PPV2 v3.2.2 3 years ago
SMAA Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLUTs Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise64px.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise256px.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Cubes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LUTs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SMAA.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLUTs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago