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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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179 Commits
12 Branches
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135 MiB
C# 100%
 
Tree: 3ae6628a34
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR
History
Nico de Poel 3ae6628a34
Added a few missing "in" keywords
10 months ago
..
Runtime Added a few missing "in" keywords 10 months ago
Shaders Added missing bits of temporal reactive implementation in the FP32 code path, and only bind the relevant inputs to the Accumulate shader based on the ASR mode. Fixes Balanced and Performance modes on Xbox One, which for some reason still seems to be running the FP32 code path, no matter what the FFXM_HALF keyword is set to. 10 months ago
Runtime.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
Shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
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